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Showing posts with the label visual novel

Visual Novel Update: 11/20/21

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  Well, here's something for you. Sort of. I mean, it's not really anything, actually, but it's something. Sort of. Anyway... Work on VerticalQuest has slowed a little bit. I'm obviously still working on it, but I'm shifting a bit to a NEW Visual Novel that I'm hoping I can get out much sooner. I spent all day plugging away at it and... it's coming along. It's a lot more simple, with basically - like - three endings or so. Basically designed to be played through in its entirety each time, instead of played in installments. It's a story that definitely COULD have been a comic, but I felt was a little too complicated and had a few too many options and possible outcomes. I think Kanako (the female lead, pictured above) might be the prettiest girl I've designed, honestly. And I'm speaking objectively, of course. You're free to like whoever you like and - honestly - she's a little vanilla for my tastes, but... she is just REALLY pretty. Li...

Visual Novel Update 11/14/21

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Still in the swamp. Progressing multiple, very different storylines at once can be a pain, but at least it keeps things interesting. Honestly, the one I'm most excited for is Wesvella (pictured above)'s future developments. Should be really fun to do. There's also a side character down the line I'm looking forward to introducing because I think she's really cute. The more I've thought about it, the more I'm convinced that the game will just be best with little to no... well, 'gameplay'. No RPG elements, combat system, minigames, puzzles, resource management, etc. Honestly I don't see the point. Adding all that stuff can be great to pad out game time, but I've played to many Eroge that you have to play for hours on end before getting to the good stuff. So, I'm just not gonna have any of it. I could wedge in a clunky combat system or have some day-night system and make people cultivate affection like it's a resource, but that's just...

Visual Novel Update 11/8/21

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  It's taken a little while to get back to work on this, but it's been fun. New characters, scenes and storylines have been introduced, namely a whole little scene of a female prisoner getting... 'interrogated'.  I suppose it's really kind of vanilla, since she's just getting fucked and - given they're in a torture chamber - you'd think it would be something involving bondage or BDSM or... I dunno. Hot candle wax or something. But sometimes I think a bit of vanilla is for the best. Honestly, I dunno how many crazy and outlandish fetishes are going to be at play here. I plan for there to be a futa, trap and a fair number of yuri options, plus as much NTR/BBM/Dirty Old Man/Monster porn as I can cram in, but beyond that, I'm not sure. I guess if you're looking for a game where every sex scene has some crazy or specific kink/fetish in it, you'll be disappointed.  I swear this looks like one of those Mr. X mods or something. I don't know why t...

Visual Novel Update 10/30/21

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  So this is a bummer. Due to technical difficulties that I have tried and failed to fix, there has been some stalling in production of the visual novel. Basically getting the images for the CGs has hit a bizarre and unwieldy snag. Not sure of a work around and I REALLY don't want to resort to the old uninstall/reinstall thing. Progress can still be made, it's just discouraging. And I was just getting to the good stuff, too. Honestly, if I just move beyond the dungeon it should be fine (at least, hopefully), though that carries its own challenges and obstacles. I've recently lost access to a lot of assets for reasons I am not sure of.  VerticalQuest is still definitely something I'd like to produce, but it'll definitely take time. Sigh.